Senior Animator

Insomniac GamesBurbank, CA
2d$77 - $86

About The Position

Summary: Responsible for animating gameplay characters (real time and cinematics and/or gameplay assets) at the highest quality level set by Lead Animators and Animation Directors. They mentor, tutor, and assist other animators to improve workflows and content pipeline. Essential Duties and Responsibilities include the following: Creates animation content at a consistently expert quality level delivered on schedule and meeting performance targets. Works with Animation Directors and Lead Animators to establish animation style and with the gameplay animation team to maintain a cohesive animation style for the game, providing constructive feedback as needed. Mentors, tutors, and aids others based on documented workflows. Ensures Designers and Programmers understand the creative direction and identifies required animation assets for characters and scenes through clear cross-department communication. Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries. Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline. Assists in establishing and maintaining performance targets and collaborates with other departments to ensure animation is implemented appropriately in the game engine. Assists with creating documentation in Confluence, or equivalent. Assists with tasking in JIRA, or equivalent. Effectively communicates with the Animation Director and Project Management to report progress and ensure timely completion of deliverables. Other duties may be assigned

Requirements

  • Five to seven years related experience and/or training; or equivalent combination of education and experience.
  • Extensive animation training and experience covering all animation principles and techniques.
  • Ability to read, analyze, and interpret general business periodicals, professional journals, technical procedures, or governmental regulations.
  • Ability to write reports, business correspondence, and procedure manuals.
  • Ability to effectively present information and respond to questions from groups of managers, clients, customers, and the general public.
  • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
  • Ability to apply concepts of basic algebra and geometry.
  • Ability to define problems, collect data, establish facts, and draw valid conclusions.
  • Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.
  • Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite.

Nice To Haves

  • MotionBuilder and Adobe Premiere a plus.
  • Knowledge of common state machine flow in any game engine a plus.

Responsibilities

  • Creates animation content at a consistently expert quality level delivered on schedule and meeting performance targets.
  • Works with Animation Directors and Lead Animators to establish animation style and with the gameplay animation team to maintain a cohesive animation style for the game, providing constructive feedback as needed.
  • Mentors, tutors, and aids others based on documented workflows.
  • Ensures Designers and Programmers understand the creative direction and identifies required animation assets for characters and scenes through clear cross-department communication.
  • Provides support for both independent and embedded Co-Dev resources and organizes work for Ex-Dev resources including creating briefs and reviewing and integrating deliveries.
  • Experiments with and evaluates techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline.
  • Assists in establishing and maintaining performance targets and collaborates with other departments to ensure animation is implemented appropriately in the game engine.
  • Assists with creating documentation in Confluence, or equivalent.
  • Assists with tasking in JIRA, or equivalent.
  • Effectively communicates with the Animation Director and Project Management to report progress and ensure timely completion of deliverables.

Benefits

  • medical
  • dental
  • vision
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