Senior 3D Artist, Characters

RobloxSan Mateo, CA
1dHybrid

About The Position

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Technical Artist specialized in characters, you will be working with a team of talented engineers and artists to co-develop new games and experiences with AAA partners that work with Roblox. You will be helping the partner from prototyping to primary preproduction, with your responsibilities shifting from co-creating to advising and guiding toward the end of their production cycle. Creating new rigging systems, skinning, and leveraging Roblox’s cutting edge motion systems, you’ll be collaborating with character artists and animators to bring to life their creations on our platform. You will also assist in onboarding and educating the partner, so they can wrap the project on their own, using your advice and guidance to complete the game.

Requirements

  • A Bachelor’s degree or proven experience in a related CG field or computer science
  • 10+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
  • Ability: Envision extensible and efficient methods for 3D content creation in a game environment
  • Knowledge: Strong understanding of modern real-time engines and a variety of tools (including Maya and Blender)
  • Skills: High proficiency and expertise in character skinning, physics, and technical workflows within real-time engines and DCC
  • Strong knowledge of character kinematics, deformations, and topology
  • Strong emphasis creative problem solving, communication, and collaboration skills

Nice To Haves

  • Familiarity with Lua, Mel, and/or Python a plus
  • Familiarity with industry standard product design processes a plus

Responsibilities

  • Be a subject matter expert on motion systems and rigging, including skinning and optimization for games.
  • Collaborate with character artists and engineers to bring characters to life by rigging characters, both for early game prototyping and validating either system capabilities.
  • Work alongside AAA developers, provide technical support, and solve problems across the character pipeline.
  • Evaluate our internal workflows and tools to develop a POV on areas of critical investment; bring knowledge of industry best practices to the team
  • Partner with Engine and Roblox Studio leaders to advocate for the most impactful features or technology improvements.
  • Partner with our community engagement and documentation teams to build tutorials and sample content when necessary
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