About The Position

As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that enhance the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help build fantastic new worlds for our players to explore. As a senior member of the team, you will help mentor your fellow team members to raise the quality bar and game developer knowledge. As a Senior 3D Environment Artist on the Research & Development team, you will report to the Art Director and help create the handcrafted visual style of the project and provide visual clarity through your environment assets. You will find the right balance between creating a beautiful world and its gameplay. You will also oversee the environment's creation including modeling, sculpting, texturing, and lighting.

Requirements

  • 5+ years experience as a 3D Environment Artist
  • Professional experience working in stylized art styles
  • Professional experience working in Maya, Photoshop, and Z-Brush
  • Professional experience working in Unreal

Nice To Haves

  • Strong understanding of Substance and PBR workflows
  • Experience in Substance Painter / Designer
  • Experience in Houdini

Responsibilities

  • Rapidly prototype a wide range of assets for quick playtest iteration
  • Help guide the look and feel of 3D environment assets ranging from hard surface structures to organic foliage
  • Influence asset creation pipeline with your understanding of optimized low poly asset creation such as modular kits to take into account efficiency, speed, and cross dependencies
  • Work with various materials from hand painted diffuse to PBR workflows
  • Light environments using modern technologies
  • Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
  • Communicate with various other disciplines to ensure all assets are performant
  • Guide and mentor members of the team
  • Ability to work through ambiguous problems
  • Working closely with design and engineering to find creative solutions that put the player first
  • Ability to function as an experience/feature lead

Benefits

  • Open paid time off policy
  • Flexible work schedules
  • Medical insurance
  • Dental insurance
  • Life insurance
  • Parental leave for you, your spouse/domestic partner and children
  • 401k with company match

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Industry

Professional, Scientific, and Technical Services

Number of Employees

1,001-5,000 employees

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