About The Position

As a Senior Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience. As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work.

Requirements

  • 5+ years experience working as a 3D character artist in the video games industry
  • Experience working within multiple game production pipelines and game engines like Unreal or Unity
  • Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat
  • Knowledge of human anatomy, form, and color theory
  • Experience in creating high quality, stylized 3D character art
  • Demonstrated ability to create hand painted stylized characters through past professional or personal work samples
  • Experience working and communicating with multiple disciplines to find creative solutions and hit production goals

Nice To Haves

  • Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
  • Familiarity with the League of Legends IP and skins universes
  • Experience giving direction and delivering clear, constructive feedback to vendors
  • Pre-production development experience
  • Passion for games and creating rich player experiences

Responsibilities

  • Create 3D character assets ranging from humanoid to creatures
  • Use your strong anatomy knowledge to create bodies and portrait sculpts for champions
  • Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation
  • Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits
  • Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets
  • Communicate with various other disciplines to improve pipelines and ensure all assets are performant
  • Support documentation of best practices to create onboarding materials and style guides
  • Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures.
  • Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth

Benefits

  • Open paid time off policy
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave for you, your spouse/domestic partner, and children
  • 401k with company match

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Industry

Professional, Scientific, and Technical Services

Number of Employees

1,001-5,000 employees

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