We are seeking a Rust Software Engineering Intern for the Summer term. The internship begins in May or June, with the option for preferably a 4 to 8-month commitment. You will help build the next generation of high-performance tools for chip fabrication and design. These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing. This is a deeply broad, multi-domain, hands-on role. You’ll work across everything from low-level systems and data synchronization, to high-performance rendering, rich UI/UX editing tools, and distributed infrastructure. The software you build will help engineers design and understand real, physical systems. If you’re excited by performance engineering, building complex features from scratch, and learning new domains quickly, this is a great place to grow. A portfolio or GitHub is generally required to apply: show us the things you’ve built. For us, a good portfolio includes evidence of strong engineering skills and curiosity.
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Career Level
Intern