At Atomic Semi, we’re building a fast, small semiconductor fab from the ground up. The software team is responsible for everything that makes the fab run—writing the code that controls, manages, automates, and orchestrates the hardware that powers chipmaking. We are seeking a Rust Software Engineer to help build the next generation of high-performance tools for chip fabrication and design. These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing. This is a broad, multi-domain, hands-on role. You’ll work across everything from low-level systems and data synchronization, to high-performance rendering, rich UI/UX editing tools, and distributed infrastructure. The software you build will help engineers design and understand real, physical systems. We’re open to a range of experience levels — from exceptional early-career engineers to senior and staff-level builders. There isn’t a single background we’re optimizing for. What matters most is that you’ve already built real things, you love getting close to the metal, and show strong signs of engineering excellence. If you’re excited by performance engineering, building complex features from scratch, and learning new domains quickly, this is a great place for you. A portfolio or GitHub is generally required to apply: show us the things you’ve built! For us, a good portfolio includes evidence of strong engineering skills and curiosity.
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Job Type
Full-time
Career Level
Entry Level
Number of Employees
1-10 employees