Nvidia-posted about 2 months ago
Full-time • Mid Level
Santa Clara, CA
5,001-10,000 employees
Computer and Electronic Product Manufacturing

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world. As a Software Engineer in Robotics at NVIDIA, you will play a key role in advancing the field of robotics by working on state-of-the-art technology and infrastructure. You will be part of a dedicated team focused on developing and deploying robotics systems that blend both simulation and real-world applications. If you are enthusiastic about building infrastructure that removes friction and directly enables a team's ability to iterate rapidly, while gaining exposure to the complex challenges of production-grade robotic software, this position is right for you.

  • Drive exceptional developer experience and rapid iteration speed by targeting friction points in existing processes and delivering the vital technical infrastructure to ensure smooth, fast workflows.
  • Improve build systems, speed up CI pipelines, and streamline training workflows.
  • Demonstrate your understanding of the unique challenges in the robotics ecosystem to propose solutions that accelerate robot learning.
  • Integrate hardware-in-the-loop (HIL) testing into CI to verify robotics systems under real-world conditions.
  • Collaborate across team boundaries to identify the biggest challenges and the best solutions.
  • Master's degree in Computer Science, Engineering, or a related field (or equivalent experience).
  • 8+ years of robotics software and build systems experience.
  • A strong, intrinsic drive to passionately pursue and eliminate development friction, bottlenecks, and toil.
  • Expertise in Bazel and CMake for codebases consisting mainly of C++ and Python.
  • Hands-on experience building reliable and scalable CI/CD pipelines (GitLab, GitHub).
  • Experience with automation of physical systems, such as Hardware-In-the-Loop test setups.
  • Proficient at resolving intricate issues when faced with uncertainty.
  • Excellent communication skills and a collaborative approach to working effectively with diverse teams.
  • Practical experience with NVIDIA robotics products such as Jetson and Isaac Sim.
  • Familiarity with advanced robotics concepts and real-world deployment challenges.
  • Experience with remote caching and execution with Bazel.
  • Demonstrated success in deploying intricate robotics systems across diverse settings.
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