About The Position

The NVIDIA Architecture Research Group is seeking an experienced software engineer to build key simulation infrastructure and help implement prototype software systems. Are you excited about contributing to cutting edge technology and research? Do you like working with extremely talented team members on groundbreaking problems? Do you have a passion for crafting software? In this position, you will apply knowledge of computer architecture, compilers, and runtime systems to create tools to support architecture research explorations and delivery of research ideas to product groups. You will also help build software prototypes of new ideas and participate in the research process. You should be comfortable architecting and implementing medium-size software systems, be proficient in CPU and GPU parallel programming, have a deep knowledge of low-level software stacks, and a strong interest in helping define the future of parallel computing systems. NVIDIA has pioneered programmable GPUs and the CUDA language and is a world leader in high performance computing technology, with aggressive plans for future processors. This position offers the opportunity to have real impact in a fast-moving, technology-focused company. NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most brilliant and talented people on the planet working for us. Are you creative and independently driven? Do you love a challenge? Come join our Architecture Research Group and help us invent the future of Computing.

Requirements

  • BSEE/CS or MSCS or PhD or equivalent experience
  • Industry experience as software engineer or PhD-level experience
  • Strong programming ability in C/C++, and scripting languages
  • Experience as a CUDA programmer
  • Experience building computer system simulators
  • Experience building efficient low-level software tools such as runtime systems, binary translators, or compilers
  • Strong background in computer architecture and parallel computer architectures

Responsibilities

  • Collaborate with research staff and GPU architects to design and implement computer architecture SW simulation tools that are used and trusted by both research and product groups.
  • Help design infrastructure to support binary instrumentation, CUDA driver level extensions and runtimes.
  • Craft shared infrastructure to accelerate exploration of new computer architecture ideas.
  • Collaborate with research scientists to develop and evaluate new architecture concepts.
  • Develop new tools and methods for computer architecture research.
  • Transfer technology to product groups.

Benefits

  • Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
  • The base salary range is 160,000 USD - 258,750 USD.
  • You will also be eligible for equity and benefits.

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

Ph.D. or professional degree

Number of Employees

5,001-10,000 employees

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