Realtime Lighting Artist

GungHo Online Entertainment America, Inc.Torrance, CA
77d$60,000 - $100,000Hybrid

About The Position

The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.

Requirements

  • 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
  • Intensive experience working with game engines.
  • Experience with Unreal Engine is a required.
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning.
  • Fluent with Photoshop, Substance Suite and ability to paint textures.
  • Fluent with 3d modeling using Maya, Zbrush, or similar software.
  • Knowledge of managing art assets for games in clean organization.
  • Experience setting up 3d scenes and lighting required.
  • Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets.
  • Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates.
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.

Nice To Haves

  • Experience working with particle effects
  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience

Responsibilities

  • Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
  • Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
  • The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character’s appearance remains natural, consistent, and visually appealing under various lighting conditions.
  • Setting up scenes and lighting using the specified game engine.
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Create high quality skyboxes.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
  • Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
  • Help develop 3D models when needed based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
  • Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
  • Help out with design, or testing when necessary.
  • Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
  • Perform special projects and other miscellaneous duties that are assigned by upper management
  • Test prototypes of future game titles to provide constructive feedback
  • Other tasks as assigned

Benefits

  • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • A bonus may be provided based on business performance.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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