As a Video Pipeline Engineer on the RealityKit team, you'll architect and implement high-performance rendering systems that power immersive spatial media experiences across visionOS and Apple Vision Pro. You'll develop cutting-edge GPU pipelines for spatial photo and video playback, optimize real-time rendering of 3D content with advanced techniques like foveated rendering and temporal reprojection, and collaborate closely with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. Your work will span the full rendering stack—from low-level shader optimization and memory management to high-level API design—ensuring developers have powerful, intuitive tools to create stunning spatial experiences. You'll tackle complex challenges like efficient multi-view rendering and seamless integration of spatial media with virtual content, all while maintaining Apple's uncompromising standards for performance and user experience.
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
5,001-10,000 employees