Roam-posted 4 months ago
$50,000 - $150,000/Yr
Full-time • Senior
San Francisco, CA
51-100 employees

Roam is looking for strong engineers to help us build the first true Game Super App: an AI native, mobile game engine that lets anyone create, publish, monetize and play studio quality 3D multiplayer games with their friends. Our goal is to finally let everyone make games quickly. Similar to how TikTok turned everyone into creators through easy to use good video edit tools, we'll turn every person into a studio quality game author without the need for any technical skills. Users can make any world, objective, art, level, multiplayer, etc can be made in seconds. Since starting couple months ago, we have locked in over 1,000 gaming & livestream creators (100K–10M followers each) who will launch Roam-made titles to an aggregate reach of 250M+ fans. We have assembled a tight team of SAIL researchers, ex-Voodoo / Supersonic studio founders who have already shipped 100+ mobile game hits, and built AI infra for numerous companies. We have raised an unannounced round from a great VC, who are investors in Pokemon Go, Twitch, SpaceX, Polymarket and founders of similar companies.

  • Architect and implement a seamless bridge between Unity runtime and our native iOS frameworks
  • Build and optimize real-time 3D systems for world generation, networked multiplayer, AI-driven gameplay, and live streaming
  • Design and maintain reusable Unity UI components and editor extensions to accelerate feature iteration
  • Profile and tune performance across CPU, GPU, memory, and network to guarantee sub-60 fps on a wide range of devices
  • Collaborate with design and AI teams to integrate machine-learning tools directly into Unity workflows
  • Own end-to-end feature development—from design spec through testing, analytics, and live deployment
  • 5+ years of professional Unity development experience, shipping at least one 0→1 game or tool
  • Deep knowledge of C#, ECS or DOTS, Scriptable Render Pipelines, and the Unity Editor API
  • Proven track record of optimizing large-scale Unity projects for performance and stability
  • Strong product instincts for usability, authoring workflows, and tool UX
  • Experience building multiplayer game systems (state sync, rollback, matchmaking)
  • Background in AI/ML integration or procedural content generation in Unity
  • Led a small engineering team or mentored junior developers
  • Open-source Unity tools or published Unity Asset Store packages
  • Minimum base salary of $50,000
  • Base salary up to $150,000 for exceptional candidates
  • Equity ranging from 0.1% to 0.5%
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