Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program. We're creating a future where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise. About the role Note: We are specifically looking for candidates with playable ads and mobile HTML5 game experience. If you haven’t worked on playable ads or browser-based game experiences, this role is not a fit. We’re looking for a QA Engineer with deep experience testing HTML5 playable ads and mobile web games — someone who understands the unique constraints, quirks, and performance challenges of ad environments. This role is focused on ensuring our games perform flawlessly across mobile browsers, ad networks, and device types, with a strong emphasis on usability, performance, and polish in short-form gameplay experiences. You’ll work closely with engineering and creative teams to validate builds, catch issues early, and ensure every playable experience is smooth, responsive, and engaging. You will report to the Director of Engineering and work closely with engineering and creative leadership to: Test and validate HTML5 playable ads across major ad networks (e.g. Meta, Google, Unity, TikTok). Ensure builds meet strict ad platform requirements (file size limits, load time, clickthrough behavior, sandbox constraints). Identify and document issues related to: Touch interactions and responsiveness; UI scaling and layout across devices; Performance (FPS drops, memory usage, load times); Rendering bugs in Canvas/WebGL environments Run cross-device and cross-browser testing (iOS Safari, Android Chrome, etc.). Validate gameplay loops within short-session, high-conversion environments. Collaborate with developers using Pixi.js, Phaser, Three.js, or custom WebGL frameworks. Write clear, actionable bug reports and help prioritize issues based on player impact. Support rapid iteration cycles — testing frequent builds and quick turnarounds. Contribute to lightweight automation where helpful, but primarily focused on high-quality manual QA for interactive experiences.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed