Product Designer

PikaPalo Alto, CA
99d

About The Position

At Pika we’re building the future of AI video and social media. Our products give people new ways to create, remix and share ideas, and we’re looking for a designer who can help shape that future. We’re looking for a Senior Product Designer to partner with the team in defining what great AI video experiences look and feel like. This role is not just about designing a beautiful app (though you care about this too). It’s about designing tools and interactions that feel intuitive, inspire creativity, and align with people’s emotional and practical needs.

Requirements

  • 4-8 years of experience in product design (UI/UX) with multiple shipped mobile apps.
  • A portfolio of shipped products where you personally led the UX and visual design, showing both your product thinking and your craft.
  • Comfort with Apple’s Human Interface Guidelines and system design thinking.
  • Ability to quickly visualize, prototype and iterate on ideas.
  • Expertise in creating a consistent internal logic that maps to the users’ mental models.
  • Expertise collaborating across disciplines and debating ideas with reason, not ego.

Nice To Haves

  • Background in designing creation tools, social media platforms, or games.
  • A degree in design or related field (not required).
  • Design-engineering, or vibe-coding high fidelity prototypes and animations.
  • Based in or around Palo Alto, CA.

Responsibilities

  • Lead design from concept to polished execution across mobile and web.
  • Develop product strategies, explore interaction patterns, and push bold ideas into prototypes and shipped products.
  • Partner closely with product, engineering, research and marketing to bring clarity to ambiguous problems and build features that make sense.
  • Use storytelling, prototypes, and clear rationale to communicate your design intent.
  • Balance systems-thinking with craft, obsessing over user flows, creating consistent internal logic, while also paying attention to fonts, type scales, consistent color palettes, spacing and animation.
  • Design within and beyond existing design systems, knowing when to follow patterns and when to invent new ones.
  • Advocate for real people and users of the app and understanding that design is not about you as a designer, or even the app, but about the humans on the other side.
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