Principal Visual Development Artist - Temp (SFD / Cinematics)

Activision BlizzardIrvine, CA
14dHybrid

About The Position

Blizzard is seeking a Principal Visual Development (Visdev) Artist to join its visual development team. The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This role is roughly a 3-month temporary position.

Requirements

  • Minimum of 13+ years of extensive film/tv and/or industry experience
  • Proven experience creating digital art in a professional environment
  • Experience in graphic design, fine arts, and 2D/3D modeling
  • Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
  • Strong foundational skills including anatomy, color theory, composition, etc.
  • Familiar with the distinctive visual style of Blizzard's IPs
  • Incorporate 3D problem-solving into your concept design process, including working with others’ models to modify, render, and composite them to communicate the best solutions
  • Strong understanding of figure sculpting and color blending
  • Expert knowledge of Photoshop, Illustrator, and Z Brush
  • Exercise discernment in interactions with teammates and stakeholders and are trusted to represent the team with artistic and professional excellence
  • Self-motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
  • A passion for Blizzard games and a willingness to work with others to create outstanding art

Nice To Haves

  • 3D software experience, such as Blender, Maya, or 3D Studio Max
  • Significant experience in the Visual Development processes for animation, VFX, or gaming

Responsibilities

  • Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
  • Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed.
  • Create high-quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs
  • Able to understand and address requests for revisions; also, able to anticipate requests and work in a proactive manner under minimal supervision

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

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What This Job Offers

Job Type

Full-time

Career Level

Principal

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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