About The Position

As a Technical Artist, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting, rigging to animation to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in-game assets, materials, shaders, and scalable development pipelines. As a Principal Technical Artist on an unpublished R&D project, you will report to the Technical Art Director. You will be the bridge between art, design, and engineering to support technical animation needs for the upcoming project. You will also support artists on the team as they create assets by developing various assets and removing technical barriers and inefficiencies.

Requirements

  • 7+ years of professional experience as a technical artist in games or related industries
  • Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
  • A foundation in at least one ‘traditional’ category such as level design, environment art, animation or coding.
  • Extensive experience working with game engine scripting and materials, and real-time lighting and workflows
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering
  • Critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design
  • Professional experience in Unreal and or Unity
  • Professional experience in mobile and or AAA development

Nice To Haves

  • Expertise in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance Designer/Painter
  • Experience with look dev, color theory, camera lenses, and lighting direction
  • Proficiency in Python programming

Responsibilities

  • Partner closely with artists, engineering, and design teams to prototype, define, and develop content based on project needs
  • Research, implement and/or improve the state of art, graphics techniques and tools for use in upcoming R&D projects
  • Help developing content guidelines and workflows to ensure best practices
  • Optimize assets and content creation workflows through improved tooling
  • Quickly solve issues and unify vision with cross-functional peers.
  • Meet project deadlines in a timely manner without compromising artistic integrity
  • Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to your team

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.

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What This Job Offers

Job Type

Full-time

Career Level

Principal

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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