The Engine Replication Team pulls the players together by ensuring the communication of the game state to all. As a Principal Software Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox. You Are: A leading engineer with 8+ years of industry experience Experienced with Game networking coming from a Game Engine/Studio A systems-level C++ programming expert and are fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw Keen on each millisecond of the network exchanges: You know where the time goes and how to reduce the waste. You Have: Deep understanding of how high-performance and low-latency networking solutions for a variety of game genres, e.g., high-fidelity first-person shooters, massive multiplayer online games, are architected and designed. This includes architecting state synchronization, predictive mechanisms, and bandwidth optimization. Practical experience with core game networking paradigms, such as client-side prediction and server reconciliation, data serialization and compression (e.g., delta encoding), lag compensation. Extensive experience with multi-threaded programming, synchronization primitives, and designing thread-safe networking systems Worked on some or all the devices Roblox supports - from desktop clients to mobile phone clients to console clients.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees