About The Position

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you'll work alongside other engineers to implement technical solutions at a company-wide scale. You'll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering. As a Principal Software Engineer on our unpublished MMO, you will design, implement, and iterate on animation systems that bring characters to life and empower artists and designers. You will work in a collaborative team alongside technical artists, animators, gameplay engineers, and designers to ensure high-quality character motion is seamlessly integrated into the game experience by delivering scalable, performant, and expressive animation systems. You will report into the Senior Director of Software Engineering.

Requirements

  • 8+ years of professional experience as a software engineer in the game industry, with focus on real-time animation systems.
  • Proficient in C++ and Python, with strong debugging and performance optimization skills
  • Shipped at least one AAA game title featuring high-quality animation systems
  • Solid foundation in 3D math
  • Experience with modern runtime animation techniques - motion matching, runtime rigs, advanced blending techniques
  • Experience collaborating across disciplines including animation, tech art, and gameplay design
  • Pragmatic decision-making, strong product sense, and a deep empathy for player experience

Nice To Haves

  • Experience working on character-driven games
  • Prior work on dynamic or procedural animation systems
  • Experience refining animator workflows and tools in partnership with tech art
  • Familiarity with working with and extending tools like Maya
  • Experience with asset pipelines, version control, and data-driven animation architectures
  • Knowledge of Iris or similar data replication frameworks (optional if applicable)

Responsibilities

  • Design and implement scalable and performant real-time animation systems and pipelines tailored for game development
  • Collaborate closely with animators, technical artists, and designers to empower high-fidelity character performance and interactivity
  • Contribute to the architecture and technical direction for animation features including state machines, IK systems, and procedural motion
  • Optimize runtime performance and memory usage of animation systems across platforms
  • Drive the integration of animation tools with engine features
  • Lead and participate in technical planning, prototyping, and feature development
  • Promote best practices in animation engineering and mentor other developers in this specialty
  • Help evolve content workflows and pipelines to support iteration and scale

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.

Stand Out From the Crowd

Upload your resume and get instant feedback on how well it matches this job.

Upload and Match Resume

What This Job Offers

Job Type

Full-time

Career Level

Principal

Industry

Professional, Scientific, and Technical Services

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service