As a Senior or Principal Software Engineer with a focus in animation and character systems, you will help to design and implement the runtime animation and movement systems that define how players experience our characters moment to moment. With a strong foundation in character mechanics, controls, and camera systems, youâll ensure animation, input, and camera behavior work together to deliver responsive, readable, and expressive gameplay. Giant Skull thrives on a culture based on autonomy and rapid iteration giving you the chance to shape our approach to character-driven gameplay, solving complex problems at the intersection of animation, input responsiveness, and camera presentation to ensure our characters feel grounded, reactive, and emotionally resonant in every gameplay scenario.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed