About The Position

The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Engineer on this team you will help the players experience the game as a nearly synchronous world. The networking and asset loading team plays a key role in a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.

Requirements

  • Understand the game networking with a passion for working with open source
  • Be an amazing systems-level C++ programmer and be fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • Have a keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • Understand what happens on the operating system level when certain code is completed
  • Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide.
  • Worked on the devices Roblox supports - from desktop clients to mobile phone clients to console clients

Nice To Haves

  • Be experienced with asset loading, rendering, and networking coming from a Game Engine/Studio. (Desirable)

Responsibilities

  • Lead engineers with 8+ years of industry experience

Stand Out From the Crowd

Upload your resume and get instant feedback on how well it matches this job.

Upload and Match Resume

What This Job Offers

Job Type

Full-time

Career Level

Principal

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service