At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Principal Animator, Cinematics you'll be leading the creation of high-quality, realistic in-game cinematics, working with motion capture and hand-keyed animations, while also mentoring and supporting other animators. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments. In partnership with these teams, you'll develop an inspiring creative vision, robust cinematic pipeline, and exciting interactive narrative gameplay for a new, unannounced game. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.