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As a Principal 3D Character Artist at Riot, you will be responsible for crafting and texturing high and low poly models to bring champions to life in a new unpublished AAA game. Your role will involve collaborating with concept artists and the Art Lead to execute the visual style of unique character skins, ensuring that models are optimized for gameplay while adhering to technical and design constraints. You will also mentor junior artists and contribute to the development of style guides, enhancing the overall player experience through your artistic expertise.