Pipeline Technical Artist (Temp) - NBA 2K

2KNovato, CA
8d$41 - $57Remote

About The Position

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and ambitious. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul and Parksville, Canada are committed to artistry and ground breaking technology, offering top candidates the opportunity to learn and grow with some of the hardest working and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for an expert pipeline oriented technical developer (temporary) to write tools to support all portions or our art team. This role reports in to the Lead Technical Artist. What You Will Do: Hands-on scripting and technical tools pipeline development to refine and improve our workflow Optimize pipelines between our artist publishing tools, asset databases, and our version control backend. Continually build and troubleshoot the artist data (e.g. assets, props, textures, materials, characters, etc.) and the pipeline that produces it Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers Who Will Be A Great Fit: Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects You exhibit a mastery with Python and have a working knowledge of Maya or other 3d content creation application Love for video games (not just ours!) Nice To Have: Writing tools that work with Perforce or other version control software Supervising a render farm job queue and troubleshooting failed jobs Character Rigging Experience Experience with Qt and PySide Experience working with Shader for USD Setting up or maintaining ShotGrid Desktop and the ShotGrid Tank API Querying and populating a database with its Python API Machine Learning Experience Experience with C#

Requirements

  • Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects
  • You exhibit a mastery with Python and have a working knowledge of Maya or other 3d content creation application
  • Love for video games (not just ours!)

Nice To Haves

  • Writing tools that work with Perforce or other version control software
  • Supervising a render farm job queue and troubleshooting failed jobs
  • Character Rigging Experience
  • Experience with Qt and PySide
  • Experience working with Shader for USD
  • Setting up or maintaining ShotGrid Desktop and the ShotGrid Tank API
  • Querying and populating a database with its Python API
  • Machine Learning Experience
  • Experience with C#

Responsibilities

  • Hands-on scripting and technical tools pipeline development to refine and improve our workflow
  • Optimize pipelines between our artist publishing tools, asset databases, and our version control backend.
  • Continually build and troubleshoot the artist data (e.g. assets, props, textures, materials, characters, etc.) and the pipeline that produces it
  • Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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