Physical-Digital Interaction Designer

Dyna RoboticsRedwood City, CA
15h

About The Position

As a Physical-Digital Interaction Designer , you will think about and solve how a human physically interacts with our AI. If it’s heavy, unintuitive, or feels like a burden, workers won't use it and the AI fails. Your job is to make robot training feel like a power tool workers fight over. You will own the "UX Concept Lock" for our next-gen wearable and robotics hardware.

Requirements

  • Experienced Experimenter: 5+ years in high-velocity startups. Crucially: You have worked on at least one hardware device that has shipped and sold.
  • Technically Polyglot: Confident coding for both the hardware (C++/Arduino) and the interface (Python, JavaScript, or similar) to ensure your "hacked" prototypes actually function.
  • Physically Fluent: You are a builder. You are confident with 3D printing, basic electronics (Arduino/ESP32), and rapid fabrication.
  • HCI Fundamentalist: Deep understanding of cognitive load and human factors. You have strong opinions on why products fail in the body, not just on paper.
  • Low-Ego, High-Velocity: You get energized by ambiguity and are happy to scrap a week of work if a user "hates it."

Nice To Haves

  • Systems Thinkers: Backgrounds from CMU MHCI, RISD, or similar (or the self-taught equivalent).
  • Harsh Environments: Experience designing for dirt, sweat, and chaos (Robotics, Wearables, or Tools).
  • Unusual Past Lives: Machinist, dancer, climber, or tinkerer. We value "weird" prototypes over polished portfolios.

Responsibilities

  • Hybrid Prototype Architecture: Build the "connective tissue" between AI logic and human touch. You will design the digital hooks and program interactions in code while simultaneously hacking together the physical hardware (foam, 3D prints, sensors) that houses them.
  • End-to-End Interaction Loops: Move beyond static screens. You will design unified feedback loops where a digital command triggers a haptic pulse, and a physical gesture updates a cloud-based model. You own the flow from the UI logic to the motor controller.
  • Rapid High-Low Prototyping: Switch fluidly between "pixel-perfect" wireframing in Figma and "dirty" fabrication in the shop. You’ll be taping sensors to workers in the field and then immediately jumping into code to refine how that data feeds back into the robot’s training model.
  • Field-to-Logic Loop: Spend time in the "dirt, sweat, and chaos" of customer facilities. Observe worker body language to identify where the software feels heavy or the hardware feels clumsy, then iterate on both the ergonomics and the interface logic to solve it.
  • Production Stewardship: Partner with JDM (Joint Design Manufacturing) to ensure the "soul" of the interaction survives mass production. You will define the technical specs for both physical comfort (weight/balance) and digital performance (latency/feedback triggers).
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