NVIDIA 2026 Internships: Systems Software Engineering

NVIDIASanta Clara, CA
114d$20 - $71

About The Position

By submitting your resume, you’re expressing interest in one of our 2026 Systems Software Engineering Internships. We’ll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities. NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society — from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We’re seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve. Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business.

Requirements

  • Must be actively enrolled in a university pursuing a Bachelor's, Master's, or PhD degree in Electrical Engineering, Computer Engineering, or a related field.
  • Prior experience or knowledge in programming skills and technologies such as C, C++, CUDA, x86, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Perl, Bash/Shell Scripting.
  • Experience in Operating Systems, Formal Verification Tools, Multi-Threaded or Multi-Process Programming, Computer Networking, Open Source Tools, Testing Production/Automation Tools, Microprocessor Fundamentals.

Nice To Haves

  • Course or internship experience related to Operating Systems, Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms, Computer Networking.
  • Experience in Computer Architecture, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, Low-Level Library Development, 3D/2D Graphics Theory, Implementation & Optimizations.
  • Experience in Compiler Construction, Advanced Algorithms and Data Structures, Compiler Development, Open Source Programming, High-Performance Computing, Automation Tools.

Responsibilities

  • Defining, designing, and developing integrated and discrete GPU system software components with focus on power and performance.
  • Creating architecture and design specifications.
  • Designing and implementing OpenGL, OpenGL ES, and Vulkan graphics drivers.
  • Training and debugging various issues within the Tegra graphics software stack.
  • Working at the center of deep-learning compiler technology.
  • Investigating problems or optimization opportunities within the Compiler backend.
  • Supporting development of firmware run on embedded microcontrollers within GPUs.
  • Participating in testing new and existing firmware.
  • Hardening and developing secure solutions across the software stack.
  • Building tools and infrastructure to scale security efforts across large organizations.

Benefits

  • Hourly rate for interns is 20 USD - 71 USD.
  • Eligible for Intern benefits.
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