Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio. We are seeking an engineer who builds the online features that enable multiplayer games. You will work across C++ and Blueprints in Unreal Engine, and C# for backend services to implement systems for matchmaking, session flows, player data, and the logic that drives dynamic dedicated server instances. This role focuses on game-facing online systems, not on managing infrastructure or DevOps. You will implement multiplayer systems, integrate them into Unreal, and ensure smooth, reliable communication between clients, servers, and the backend services that support gameplay. This role may support multiple Studio Sirens projects as needed, contributing online systems expertise across titles in active development.
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Job Type
Full-time
Career Level
Mid Level