Lighting Artist

Gearbox SoftwareFrisco, TX
3dOnsite

About The Position

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com. We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits.

Requirements

  • Solid understanding of lighting and scene composition
  • Working knowledge of Unreal Engine 4.
  • Understanding and experience with Physical Based Rendering.
  • 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building.
  • Great organization and communication skills.
  • Self motivated and driven by personal passion for your craft.
  • Desire to learn and understand the latest and greatest technology and techniques.

Nice To Haves

  • Experience and knowledge of the HDR pipeline.
  • Knowledge of photography principals and image correction techniques.
  • Previous experience in Level and or Environment Art.

Responsibilities

  • Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments.
  • Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered.
  • Balance needs of Story, Style and Design in lighting implementation.
  • Work with Technical Artists to develop tools and assets for lighting.
  • Manage performance and memory among multiple platforms using available tools.
  • Solve both creative and technical problems with new tools and techniques.
  • Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting.
  • Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity.
  • Verify quality of lightmaps and content that affects the lighting pipeline.
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