Lighting Artist, Environment (Contingent)

Naughty DogSanta Monica, CA
6d$58 - $72

About The Position

Summary: For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. The Lighting Artist will be crafting lighting and post effects for background lighting.

Requirements

  • 1-3 years of industry experience in Film or Games generating final picture
  • Has shipped at least one AAA game
  • Excellent competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Proven work experience with generating light-maps, pre-lighting or baked lighting is desired
  • As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Responsibilities

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback
  • Additional responsibilities may be assigned as needed

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

No Education Listed

Number of Employees

251-500 employees

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