Lighting Artist - EA Sports FC

Electronic ArtsRedwood City, CA
273d$89,300 - $123,000

About The Position

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC. The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Requirements

  • 3+ years of experience lighting for video games.
  • Experience with a 3D CG package (e.g., Maya, Mental Ray).
  • Creates lighting that reflects the vision of the art direction with minimal supervision.
  • Possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form.
  • An independent problem solver proven to be accountable and results oriented.
  • Collaborates with leads to prioritize and plan a backlog of tasks.
  • Proactively raises issues and keeps the communication channels open to ensure all stakeholders are informed/consulted.
  • Edits attributes of material, light, textures and render features to address critical feedback of visuals.
  • Demonstrated understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's.
  • Understand the physical characteristics of light and how it is simulated in a CG environment (physically based rendering).
  • Able to work from reference materials, identifying and translating key lighting details into applicable information.
  • Should be able to moderate to complex interior and exterior scenes.
  • Experience with film, photography or theater lighting is a plus.

Nice To Haves

  • Experience with film, photography or theater lighting.

Responsibilities

  • Leverage your craft to create atmosphere to add realism, tone, and depth to a scene.
  • Use technical skill and aesthetic judgment to push the boundaries of real time rendering and deliver stunning visuals.
  • Work with an Art Director to emphasize drama or narrative, and establish and clarify location, weather, time of day, mood and atmosphere.
  • Respect and follow an established design theme for a sequence or project and maintain continuity throughout the scene and game.

Benefits

  • Vacation (3 weeks per year to start).
  • 10 days per year of sick time.
  • Extended health/dental/vision coverage.
  • Basic life insurance.

Stand Out From the Crowd

Upload your resume and get instant feedback on how well it matches this job.

Upload and Match Resume

What This Job Offers

Career Level

Mid Level

Industry

Publishing Industries

Education Level

Bachelor's degree

© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service