As a Lead Technical Artist at Cloud Chamber you will join our talented development team to help shape the technical foundations of our artistic vision. You will be responsible for leading a dedicated technical team to build robust art pipelines and performance-driven systems. Utilizing your deep knowledge of Unreal Engine you will shape the technical efficiency of the art pipeline for our project, ensuring that our ambitious art output is technically feasible and ultimately bringing the richly imagined world of BioShock to life. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this leadership capacity, you will support the Technical Art Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of the most complex technical challenges that arise during production. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
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Job Type
Full-time
Career Level
Mid Level