Epic is looking for a Lead Combat Designer to oversee the development of combat systems and mechanics in collaboration with internal stakeholders. In this role, you will work with multidisciplinary teams to design, develop, and implement combat mechanics while leading a small design team, delivering a strong foundation for moment-to-moment gameplay and contributing across various aspects of game design for our collaboration with Disney. In this role, you will Lead the vision, design, and implementation of core combat systems, including player abilities, weapons, enemies, encounters, and combat pacing Manage and mentor a small team of combat and systems designers, providing clear direction, feedback, and support Collaborate closely with Engineering, Art, Animation, Audio, UX, Narrative, and Production to ensure combat systems are cohesive, expressive, and polished Create and maintain clear, concise design documentation that communicates combat rules, systems, and tuning to cross-disciplinary teams Prototype, iterate, and refine combat mechanics through playtesting, data analysis, and player feedback Identify and solve complex combat design problems, balancing creativity, technical constraints, and production realities Communicate combat goals, progress, and trade-offs effectively to project leadership and stakeholders
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees