Lead Character Artist

Skydance MediaSeattle, WA
63dHybrid

About The Position

Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. Skydance Games is looking for a Lead Character Artist who will lead and mentor a team of internal and external artists to create high quality character and creature models for our next project. As an experienced artist, the Lead Character Artist will use their expert-level understanding of the principals and mechanics of character art and a strong technical understanding of art pipelines to guide and grow their team's capabilities. Within this role, the Lead will work closely with the Art, Design and Animation Directors to align the character art team's workflows and priorities to the needs and vision of the project. If you thrive in a fast-paced, challenging, yet solutions-oriented setting, we'd love you to join us and help bring bold new ideas to life.

Requirements

  • 5+ years professional game development experience.
  • At least 1 shipped title credited with a lead character art position.
  • Experience using a dynamic PBR (Physically Based Rendering) workflow.
  • A strong knowledge of artist tools and workflows for character asset creation.
  • Excellent communication skills and genuine desire to impower those on your team to do their best work.

Nice To Haves

  • Some experience with project management and team capacity tracking software would also be a significant plus.
  • Open mind regarding the thoughtful integration of emerging technology into the creative process.

Responsibilities

  • Modeling, sculpting, texturing, and assembling highly creative character models that must adhere to strict technical guidelines.
  • Working closely with the project art director and animation director to drive the long-term development goals and daily operations of the character art team.
  • Provide constructive feedback during the design phase of character concepting to achieve the best possible results with aesthetic, performance, and rigging considerations.
  • Take top level ownership of all character art pipelines and workflows within the project including those specifically associated with hero props and weapons.
  • Organize, manage, and mentor Internal team members and manage relationships with 3rd party external contractors.
  • Ensure that all documentation for character art related workflows is organized, current, and understood by the team.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Industry

Motion Picture and Sound Recording Industries

Education Level

No Education Listed

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