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As the Animation Lead, you will help to bring characters to life through classic animation principles and body mechanics. You will create hand-crafted, high-quality animations for a range of characters that could include bipeds, quadrupeds, and creatures. A great reel will showcase a variety of combat scenarios, a diverse selection of game-related animation, strong characterization, and a foundation in the principles of animation, including weight, anticipation, and impact. You will be a partner to other senior craft experts and work alongside them to refine our content pipeline and creative vision. You will collaborate with designers, engineers, and artists to shepherd development of new features and technologies. As a Lead Animator on the Unpublished R&D Product, you are accountable for Animation Team deliverables and driving the artistic quality for your discipline. These responsibilities include overall culture, performance and growth of your direct reports as the team grows through the phases of production. You will need to integrate into and build upon a well-established creative vision, and you will be responsible for owning and executing on the visual direction, quality, and cohesion of animation for the characters and creatures of the world. You will report to the Associate Art Director.