Junior Generalist

The Walt Disney CompanySan Francisco, CA

About The Position

Junior Generalists learn how to use a variety of software packages to create photo-real environments and elements. They have a strong foundation in photo-realistic, traditional, or digital art skills with an emphasis on landscapes. We are looking for an artist who reflects the creative talent and passion for great filmmaking that define ILM.

Requirements

  • A Bachelor's Degree in Computer Graphics, Fine Arts, Design or Photography or related OR you have gained that experience by working in our industry.
  • A proven ability in one or more CG techniques, including modelling, texturing, shading, lighting, look development, matte painting or compositing.
  • Strong artistic skills as well as strong teamwork, excellent communication and interdisciplinary thinking.
  • Demonstrated interest in and ability to quickly pick up new software.
  • Some entry-level understanding in some or all of these software packages: Photoshop, 3dsmax, Maya, Houdini, a ray trace renderer and 2d compositing software.
  • Comparable software experience considered

Nice To Haves

  • experience with emerging AI tools and workflows
  • experience with a real-time engine such as UE

Responsibilities

  • Produce entry level shot work, including simple sequence-based lighting/rendering tasks, rendering env map/360 spheres, basic model and texture tweaks and HDRI environment map stitching and organization
  • Communicate shot status to Production and Supervisor and follow through on specific artistic direction
  • Attend dailies
  • Check files and scenes from outsource vendors for consistency
  • Write documentation of processes and workflows
  • Tune renders for shot efficiency
  • Work with the show/department Tech lead to test software
  • Update and organize Generalist-specific libraries

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Number of Employees

1,001-5,000 employees

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