The Media and Real time TD will assist in Universals next generation character and media FX technology. Utilizing game engines like Unreal and Unity, the role will encompass using real time technology to generate the workflows and pipelines required to merge the digital and the physical. Using media servers, game engines, projection mapping, Maya and many other tools, the Media and Real Time TD will help with furthering our R&D in the next generation space.
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Career Level
Intern