About The Position

Pratt & Whitney is working to once again transform the future of flight—designing, building, and servicing engines unlike any the world has ever seen. And because transformation begins from within, we’re seeking the people to drive it. So, calling all curious. Come ready to explore and you’ll find a place where your talent takes flight—beyond the borders of title, a country, or your comfort zone. Bring your passion and commitment and we’ll welcome you into a tight-knit team that takes our mission personally. Channel your drive to make a difference into shaping an organization and an industry that’s evolving fast to the future. At Pratt & Whitney, the difference you make is on display every day. Just look up. Are you ready to go beyond? We’re seeking a motivated, creative 3D Graphics Intern to support our team in creating optimized 3D assets for use in the Unity Engine. This is a hands-on opportunity to work on real-time models, textures, and materials used in interactive applications and visualization tools. You’ll contribute directly to production-ready assets while learning best practices for game-engine-focused modeling and texturing pipelines. This internship is a great opportunity for someone who enjoys both 3D modeling and material creation, and who wants to better understand how assets move from DCC tools into a real-time engine. This role is ideal for students pursuing game art, 3D graphics, or digital design who want hands-on experience creating production-ready assets for real-time applications. If you enjoy building models and understanding how textures, materials, and performance come together in a game engine, this role is a great fit.

Requirements

  • Enrolled in a degree program in Game Art, 3D Graphics, Animation, Digital Media, or a related field (or equivalent experience)
  • Fundamental understanding of polygon modeling and UV workflows
  • Familiarity with real-time texturing concepts for game engines
  • Experience using tools such as Photoshop, Substance Painter/Designer, or similar
  • Basic understanding of how 3D assets are used in Unity or other real-time engines

Nice To Haves

  • Minimum GPA of 3.0
  • Attention to detail and willingness to iterate on visual assets
  • Ability to take feedback and collaborate in a multidisciplinary team
  • Experience importing and setting up assets in Unity
  • Familiarity with PBR workflows and texture optimization
  • Exposure to retopology workflows and mesh optimization techniques
  • Background in 2D graphics, graphic design, or interface design
  • Experience with additional tools such as Maya, Blender, or ZBrush
  • Personal projects or portfolio pieces demonstrating real-time assets

Responsibilities

  • Create and refine polygon-based 3D models for use in Unity
  • Develop and apply textures and materials optimized for real-time rendering
  • Assist with UV unwrapping, texture layout, and material organization
  • Support texture creation workflows using tools such as Photoshop and Substance (Painter/Designer)
  • Perform basic retopology and mesh cleanup as needed
  • Ensure assets meet performance, scale, and visual standards for real-time use
  • Collaborate with developers and designers to integrate assets into Unity
  • Participate in asset reviews, iteration, and documentation of workflows

Benefits

  • Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, short-term disability, long-term disability, 401(k) match, flexible spending accounts, flexible work schedules, employee assistance program, Employee Scholar Program, parental leave, paid time off, and holidays.
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