This is a role for a designer who brings interfaces to life, not just with movement, but with meaning. Someone who understands the nuance of timing, transitions, and feedback as tools to elevate product experiences. At Apple, we see motion and interactivity as critical ingredients of how people understand and enjoy our products. We're looking for an Interaction & Motion Designer who specializes in shaping dynamic user experiences through animation, prototyping, and behavior-driven design. You'll work across product surfaces to craft motion that enhances usability, communicates hierarchy, and adds delight without distraction. Whether you're animating a micro-interaction, building a prototype to explore a new pattern, or developing flows that teach through movement, your work will bring clarity and craft to our design language. This role is deeply collaborative, partnering closely with product designers, engineers, and marketing to ensure motion and interaction are integrated into the foundation of the user experience, not added after the fact. You'll help define best practices, push the creative bar, and prototype ideas that shape the next-generation of Apple's business and advertising tools.
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Career Level
Mid Level
Industry
Computer and Electronic Product Manufacturing
Education Level
Bachelor's degree
Number of Employees
5,001-10,000 employees