Interaction and Motion Designer

AppleNew York, NY
109d

About The Position

This is a role for a designer who brings interfaces to life, not just with movement, but with meaning. Someone who understands the nuance of timing, transitions, and feedback as tools to elevate product experiences. At Apple, we see motion and interactivity as critical ingredients of how people understand and enjoy our products. We’re looking for an Interaction & Motion Designer who specializes in shaping dynamic user experiences through animation, prototyping, and behavior-driven design. You’ll work across product surfaces to craft motion that enhances usability, communicates hierarchy, and adds delight without distraction. Whether you’re animating a micro-interaction, building a prototype to explore a new pattern, or developing flows that teach through movement, your work will bring clarity and craft to our design language. This role is deeply collaborative, partnering closely with product designers, engineers, and marketing to ensure motion and interaction are integrated into the foundation of the user experience, not added after the fact. You’ll help define best practices, push the creative bar, and prototype ideas that shape the next-generation of Apple’s business and advertising tools.

Requirements

  • 5+ years of experience in interaction design, motion design, or product UI/UX.
  • Portfolio showcasing interactive product design with motion, animation, and prototyping.
  • Proficiency in prototyping and animation tools.
  • Deep understanding of motion principles such as timing, transitions, and feedback to enhance usability.
  • Strong ability to communicate through storyboards, motion studies, and interactive demos.
  • Skilled collaborator with product, engineering, and marketing teams.
  • Excellent communication and presentation skills.

Nice To Haves

  • Background in the marketing and advertising space.
  • Hands-on experience shipping interactive flows that balance clarity and delight.
  • Familiarity with accessibility and inclusive design principles as they apply to motion.
  • BA/BS degree in Interaction Design, Motion Design, HCI, or equivalent experience.

Responsibilities

  • Craft motion that enhances usability and communicates hierarchy.
  • Animate micro-interactions and build prototypes to explore new patterns.
  • Develop flows that teach through movement.
  • Collaborate with product designers, engineers, and marketing teams.
  • Define best practices for motion and interaction design.
  • Prototype ideas that shape next-generation business and advertising tools.
© 2024 Teal Labs, Inc
Privacy PolicyTerms of Service