Instructor or Lecturer, Technical Art, Florida Interactive Entertainment Academy

University of Central FloridaOrlando, FL
11dOnsite

About The Position

The Nicholson School of Communication and Media (NSCM) and the Florida Interactive Entertainment Academy (FIEA) graduate program (M.S. Interactive Entertainment) in the College of Sciences at the University of Central Florida (UCF) is seeking a highly motivated and exceptionally qualified faculty member to support the inter-disciplinary team-based graduate curriculum in Interactive Entertainment. The FIEA program is ranked as one of the top graduate game design programs by The Princeton Review. The successful candidate will be appointed as a twelve-month, non-tenure earning instructor or lecturer in the FIEA graduate program. The anticipated start date is August 8, 2026. The successful candidate will contribute to the mission of NSCM through teaching courses at the graduate level in FIEA and the undergraduate level in the Games and Interactive Media (GaIM) program, which is also housed in NSCM. The instructional assignments are expected to be in-person at the FIEA professional-rate graduate level. Virtual technologies may be utilized for team and one-on-one instruction within the program and various modes may be applied in any undergraduate assignment. The instructional duties and service assignments in the FIEA graduate program will be consistent with the current equitable workload policy; expected overall contact hours per week are approximately 15-20 per course, including classroom instruction and individual student supervision. This may also include faculty advisor roles for the team-based curriculum assigned. Direct and related duties may include recruitment and professional, instructional and community service in the game and simulation industries. The UCF Nicholson School of Communication and Media (NSCM) provides a student-centered experience at the exciting intersection of technology, media, film, advertising, communications and public relations. Our faculty and staff bring an impressive background of experience—from developing health communication to producing Super Bowl commercials—and connect our students to internship and career opportunities. As the premier academic program for communications and media in Central Florida with successful alumni around the globe, NSCM is known for excellence in research, teaching, and service to students and the community. The curriculum blends both the theoretical and applied aspects of the field offering eight bachelor’s degree programs, four master’s degree programs, and a Ph.D. program in strategic communication. For more information about the school and the Florida Interactive Entertainment Academy (FIEA), visit https://fiea.ucf.edu. The UCF College of Sciences (COS) is the largest college at the university and a powerhouse for the regional and national STEM workforce, spanning the natural, computational, physical, and social sciences and housing centers, institutes and initiatives that serve as hubs for research and innovation. Through sharing and applying knowledge, COS is cultivating pathways for students to solve our world’s most pressing and complex problems. With a mission to provide a world-class education in an environment where faculty, staff, and students thrive, research flourishes, and our community prospers, a number of COS academic programs are among those nationally ranked by U.S. News and World Report , Princeton Review , and others. For more information, please visit https://sciences.ucf.ed u .

Requirements

  • The successful candidate must hold a terminal degree (for lecturer) from an accredited institution in digital arts, interactive technologies, or related field; a master’s degree (for instructor) from an accredited institution in digital arts, interactive technology, or related field and at least three years of relevant professional experience; or a bachelor’s degree (for instructor) from an accredited institution in digital arts, interactive technologies, or related field and at least seven years of relevant professional experience.
  • The successful candidate will have appropriate specialization in a majority of the following areas: C/C++, Python, C# programming languages, vector algebra, game physics, shaders, VFX/Niagra, VFX/Houdini, game art asset pipeline, lighting, block design/whitebox, Blueprints Visual Scripting, 3D digital art tool Maya.
  • The successful candidate must have evidence of effective teaching and/or mentoring
  • Candidates with a degree in an appropriate field but less professional experience than required for the position may be considered for hire as an instructor but will be ineligible for independent instruction and primary course oversight until such time that the full set of requisite qualifications standards are achieved.
  • A curriculum vitae.
  • A letter of interest describing qualifications for the position, such as professional and teaching experience/interest.
  • A teaching statement of no more than 300 words that addresses the ability to teach in a team-based curriculum.

Nice To Haves

  • Preference will be given to the candidate who also demonstrates knowledge and experience in the Unreal game engine.
  • Additional preference may be given to candidates who can demonstrate specialization in each of the following areas: : C/C++, Python, C# programming languages, vector algebra, game physics, shaders, VFX/Niagra, VFX/Houdini, game art asset pipeline, lighting, block design/whitebox, Blueprints Visual Scripting, 3D digital art tool Maya.
  • Preference will also be given to candidates who can demonstrate the ability to support the Executive Director and program as an Industry Relations liaison within the game and simulation industries.

Responsibilities

  • Teaching courses at the graduate level in FIEA and the undergraduate level in the Games and Interactive Media (GaIM) program
  • Instructional assignments are expected to be in-person at the FIEA professional-rate graduate level.
  • Instructional duties and service assignments in the FIEA graduate program will be consistent with the current equitable workload policy; expected overall contact hours per week are approximately 15-20 per course, including classroom instruction and individual student supervision.
  • Faculty advisor roles for the team-based curriculum assigned.
  • Direct and related duties may include recruitment and professional, instructional and community service in the game and simulation industries.

Benefits

  • Benefit packages, including Medical, Dental, Vision, Life Insurance, Flexible Spending, and Employee Assistance Program.
  • Paid time off, including annual (12-month faculty) and sick time off and paid holidays.
  • Retirement savings options.
  • Employee discounts, including tickets to many Orlando attractions.
  • Education assistance.
  • Flexible work environment.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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