About The Position

Do your life's best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.Join Apple's GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you'll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we'll empower our customers to enjoy all the features they love on their devices! Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads.This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.

Requirements

  • BS + 3 years of relevant experience.
  • Experience in verifying hardware at system or component level
  • Experience programming with one or more of the following languages: C/C++, Perl, Ruby, Python

Nice To Haves

  • Excellent planning, collaboration, and communication abilities
  • Good knowledge of computer architecture, SoC, and memory sub-system micro-architecture
  • Experience building verification test plans and driving them to closure
  • Graphics knowledge, 3D graphics pipeline, OGL/OCL programming
  • Graphics driver knowledge
  • Experience with emulation systems
  • Ability to collaborate under tight schedules
  • Excellent planning, collaboration, and communication abilities

Responsibilities

  • ing knowledge of graphics hardware and software to verify complex GPU RTL designs
  • Developing and driving verification plans
  • Running development graphics driver and test applications on development hardware systems, triaging failures to their respective teams
  • Writing emulation triggers, and refining stimulus to aid in waveform capture around fail points
  • Developing test bench components to enhance and improve GPU coverage
  • Building automated flows to run tests, report status, capture debug information
  • Supporting silicon teams by reproducing silicon failures in emulation
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