Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! DESCRIPTION Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Lead verification teams for one or more units or sub-systems within the Unified Shader Core - Own the overall development, execution and tracking of the team’s infrastructure and test plans - Architect test bench infrastructure using System Verilog / Universal Verification Methodology - Define overall verifications strategies, including stimulus, checking, coverage and regressions - Assist in the development, maintenance, debug and closure of test bench infrastructure - Drive discussions with GPU µArch, Design and other multi-functional teams to coordinate verification efforts and meet overall program goals - Generate and present weekly status to GPU leadership
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Job Type
Full-time
Career Level
Mid Level