The GPU Verification Engineer - Next Gen Shader Core will focus on planning, building and executing the verification of new and existing features for AMD's shader processor core which is used in the GPU, resulting in no bugs in the final design.
Collaborate with architects, hardware engineers, and firmware engineers to understand the new features to be verified
Build test plan documentation, accounting for interactions with other features, the hardware, the firmware, and the software driver use cases
Estimate the time required to write the new feature tests and any required changes to the test environment
Build the directed and random verification tests
Debug test failures to determine the root cause; work with RTL and firmware engineers to resolve design defects and correct any test issues
Review functional and code coverage metrics - modify or add tests or constrain random tests to meet the coverage requirements
Proficient in IP level ASIC verification
Proficient in debugging firmware and RTL code using simulation tools
Proficient in using UVM testbenches and working in Linux and Windows environments
Experienced with Verilog, System Verilog, C, and C++
Graphics pipeline knowledge
Developing UVM based verification frameworks and testbenches, processes and flows
Automating workflows in a distributed compute environment
Exposure to simulation profile, efficiency improvement, acceleration, HLS tools/process
Strong background in the C++ language, preferably on Linux with exposure to Windows platform
Good understanding and hands-on experience in the UVM concepts and SystemVerilog language
Good working knowledge of SystemC and TLM with some related experience
Scripting language experience: Perl, Ruby, Makefile, shell preferred