Intel Corporation-posted 3 days ago
Full-time • Mid Level
Onsite • Hillsboro, OR
5,001-10,000 employees

Join Intel and build a better tomorrow. Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come. The GPU System Software Engineering Group (GSSE) drives new visual and parallel compute technologies for all market segments from AI, HPC in the data center to client applications and power efficient mobile markets. The group is a worldwide organization that develops the products and technologies that power a significant part of the GPU market. Our group is a fast growing group within DCAI (Data Center and AI division) with many opportunities for growth. As a GPU Software Development Engineer, your responsibilities will include but are not limited to: Develops and/or validates software that enables Intel GPUs. Scope can spans the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions. Intel invests in our people and offers a complete and competitive package of benefits to employees and their families through every stage of life. See https://www.intel.com/content/www/us/en/jobs/benefits.html for more details.

  • Develops and/or validates software that enables Intel GPUs.
  • Scope can spans the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.
  • Bachelor's Degree in Computer Science, Computer Engineering or related field and 2+ years of related experience -OR - Master's degree in Computer Science, Computer Engineering or related field and 1+ years of related experience
  • Experience with graphics APIs (OpenGL, DirectX or Vulkan) and shader programming.
  • Prior contributions to open-source Mesa 3D project.
  • Understanding of 3D graphics fundamentals and mathematics.
  • Programming languages - C or C++ project development and with open-source software
  • Experience with Linux gaming stack (including Wine, Proton, etc).
  • Experience with system software for Linux OS.
  • Technical expertise on Linux Operating system architecture and device driver model.
  • Technical expertise and contributions on Linux DRM subsystem and graphics/compute SW stack.
  • Experience with AI/Machine Learning tools and workflow.
  • We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation.
  • Find more information about all of our Amazing Benefits here: https://intel.wd1.myworkdayjobs.com/External/page/1025c144664a100150b4b1665c750003
  • Annual Salary Range for jobs which could be performed in the US: $94,100.00-178,480.00 USD
  • The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations.
  • Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
  • Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
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