GPU Software Development Engineer

Intel CorporationSanta Clara, CA
1dHybrid

About The Position

The world is transforming - and so is Intel. Intel is a company of bold and curious inventors and problem solvers who create some of the most astounding technology advancements and experiences in the world. With a legacy of relentless innovation and a commitment to bring smart, connected devices to every person on Earth, our diverse and brilliant teams are continually searching for tomorrow's technology and revel in the challenge that changing the world for the better brings. We work every single day to design and manufacture silicon products that empower people's digital lives. Come join us and do something wonderful. Primary duties and responsibilities: Develops and/or validates software that enables Intel GPUs. Scope can span the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions. Qualifications: You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your degree, research and or relevant previous job and or internship experiences. Minimum Qualification: Bachelor's Degree in Computer Science, Computer Engineering, Mathematics or related field and 7+ years of relevant experience in required skills section -OR- Master's degree in Computer Science, Computer Engineering, Mathematics or related field and 5+ years of relevant experience in required skills section -OR- Ph.D. in Computer Science, Computer Engineering, Mathematics or related field and 3+ years of relevant experience in required skills section. Required skills: Open-source experience in 3D Graphics drivers and compilers. Designing, integrating, and testing a NIR-based shader compiler.

Requirements

  • Bachelor's Degree in Computer Science, Computer Engineering, Mathematics or related field and 7+ years of relevant experience in required skills section -OR- Master's degree in Computer Science, Computer Engineering, Mathematics or related field and 5+ years of relevant experience in required skills section -OR- Ph.D. in Computer Science, Computer Engineering, Mathematics or related field and 3+ years of relevant experience in required skills section.
  • Open-source experience in 3D Graphics drivers and compilers.
  • Designing, integrating, and testing a NIR-based shader compiler.

Nice To Haves

  • Programming languages - C or C++ project development and with open-source software.
  • Experience with Linux gaming stack (including Wine, Proton, etc).
  • Technical expertise on Linux Operating system architecture and device driver model.
  • Technical expertise and contributions on Linux DRM subsystem and graphics/compute SW stack.
  • Prior contributions on 3D driver development, Vulkan/OpenGL APIs, and contributing to open-source Mesa 3D project.
  • Experience with f AI/Machine Learning tools and workflow.
  • Experience architecting overall end-to-end Linux solutions.

Responsibilities

  • Develops and/or validates software that enables Intel GPUs.
  • Scope can span the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.

Benefits

  • We offer a total compensation package that ranks among the best in the industry.
  • It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation.
  • Find out more about the benefits of working at Intel.
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