Intel Corporation-posted 3 days ago
Full-time • Mid Level
Onsite • Hillsboro, OR
5,001-10,000 employees

Join Intel and build a better tomorrow. Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come. The GPU System Software Engineering Group (GSSE) drives new visual and parallel compute technologies for all market segments from AI, HPC in the data center to client applications and power efficient mobile markets. The group is a worldwide organization that develops the products and technologies that power a significant part of the GPU market. Our group is a fast growing group within DCAI (Data Center and AI division) with many opportunities for growth. As a GPU Software Development Engineer, your responsibilities will include but are not limited to: Develops and/or validates software that enables Intel GPUs. Scope can spans the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.

  • Develops and/or validates software that enables Intel GPUs.
  • Scope can spans the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.
  • Bachelor's Degree in Computer Science, Computer Engineering or related field and 7+ years of related experience -OR - Master's degree in Computer Science, Computer Engineering or related field and 4+ years of related experience -OR- Ph.D. in Computer Science, Computer Engineering or related field and 2+ years of related experience.
  • Related experience should include the following:
  • 6+ years of experience with C or C++ project development.
  • 5+ years of experience with open-source software.
  • Designing, integrating, and testing a NIR-based shader compiler
  • Open-source experience in 3D Graphics drivers and compilers
  • Programming languages - C or C++ project development and with open-source software
  • Experience with Linux gaming stack (including Wine, Proton, etc).
  • Experience architecting system software for Linux OS.
  • Technical expertise on Linux Operating system architecture and device driver model.
  • Technical expertise and contributions on Linux DRM subsystem and graphics/compute SW stack.
  • Prior contributions on 3D driver development, Vulkan/OpenGL APIs, and contributing to open-source Mesa 3D project.
  • Experience with AI/Machine Learning tools and workflow.
  • Experience architecting overall end-to-end Linux solutions.
  • We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation.
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