Apple's Graphics, Games, and Machine Learning Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. The Metal Developer Tools team is responsible for developing the Metal Debugger, a full featured GPU debugger and profiler, and Metal System Trace, a CPU and GPU runtime analysis tool for Metal. The Metal Developer Tools team is looking for an engineer eager to develop the front-end and data processing components of Apple's GPU performance analysis developer tools.