Apple-posted 2 months ago
Mid Level
Cupertino, CA
5,001-10,000 employees
Computer and Electronic Product Manufacturing

Apple's Graphics, Games, and Machine Learning Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. The Metal Developer Tools team is responsible for developing the Metal Debugger, a full featured GPU debugger and profiler, and Metal System Trace, a CPU and GPU runtime analysis tool for Metal. The Metal Developer Tools team is looking for an engineer eager to develop the front-end and data processing components of Apple's GPU performance analysis developer tools.

  • Develop the front-end and data processing components of GPU performance analysis developer tools.
  • Create an intuitive user experience for developer tools.
  • Build the interface that brings powerful GPU analysis to developers.
  • Strong background in macOS/iOS application development using Swift or Objective-C.
  • Experience with performant data processing in C/C++.
  • Technical understanding of the graphics pipelines of modern GPUs.
  • Passion for building intuitive user interfaces and data visualizations.
  • Experience developing developer tools, especially for performance analysis or profiling.
  • Knowledge of GPU APIs such as Metal, Direct3D, Vulkan, or OpenGL.
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