GPU Compiler Engineer

AppleCupertino, CA
6d

About The Position

We seek a results-oriented, upbeat, and focused individual passionate about learning and developing new technologies. The Apple GPU Compiler Team seeks a compiler engineer to analyze, design, and build new language constructs in the front-end and middle-end optimizations to harness the power of the GPU. As a key member of our team, you will apply your knowledge of compilers to investigate new architectures, design languages, and develop high-quality static and JIT front-end and middle-end optimizations for various applications from games to machine learning to image processing. You will partner with a world-class team in integrating the compilers into the developer platform to maximize the performance of ML, compute, and graphics for Apple products across our platforms.

Requirements

  • Technical BS/MS degree or equivalent experience in Computer Science, Computer Engineering, or equivalent professional experience in compiler development
  • Deep understanding of compiler spanning semantic analysis, type systems, and optimization algorithms
  • Strong foundation of computer architecture, including memory hierarchy and instructions, and other modern processors
  • Excellent skills in software design, problem solving, debugging, and performance analysis

Nice To Haves

  • Understand a parallel programming language for GPUs or CPUs like Metal, OpenGL, OpenCL, DirectX, or CUDA
  • Familiarity of ML and frameworks like PyTorch
  • Familiarity with graphics

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Number of Employees

5,001-10,000 employees

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