Gen.G Project Manager

Arizona State UniversityLos Angeles, CA
$95,000

About The Position

Gen.G is seeking a Senior Manager of U.S. Education Initiatives to lead the design, development, and execution of curriculum-driven learning programs in the US. This role is ideal for an education leader who has built and scaled student learning programs—particularly in supplemental or enrichment settings (e.g., learning centers, tutoring franchises, after-school programs). Curriculum & Learning Design Lead the development of structured, standards-aligned curricula that integrate esports, gaming, and digital culture with academic and career-focused learning Design learning pathways that support measurable student outcomes (e.g., STEM, problem-solving, teamwork, digital literacy) Ensure curricula are pedagogically sound, age-appropriate, and scalable across different school and community contexts Continuously iterate on curriculum based on data, educator feedback, and student performance Program Leadership & Implementation Develop U.S.-based education programs, including after-school, summer, and enrichment initiatives Support facilitators, instructors, and paraeducators with training, materials, and instructional guidance Develop playbooks, lesson plans, and educator-facing resources to ensure consistency and quality Student Experience & Outcomes Champion student-centered learning, ensuring programs are engaging, inclusive, and impactful Define and track key learning metrics, assessments, and success indicators Apply insights from tutoring, enrichment, or learning-center models to improve retention and mastery Partnerships & Collaboration Collaborate cross-functionally with Gen.G teams in content, partnerships, and community Work with schools, districts, nonprofits, and corporate partners to align programs with educational needs

Requirements

  • Bachelor's degree and ten (10) years of experience appropriate to the area of assignment/field; OR, Any equivalent combination of experience and/or training from which comparable knowledge, skills and abilities have been achieved.

Nice To Haves

  • 7+ years of experience in education, learning programs, or enrichment environments, including 2+ years in a leadership role overseeing curriculum, program delivery, or student outcomes
  • Direct experience running or managing a supplemental education model (e.g., Mathnasium, Kumon, tutoring centers, after-school programs, or similar)
  • Strong understanding of curriculum design, instructional frameworks, and student assessment
  • Proven ability to scale programs across multiple sites or regions
  • Comfort translating academic rigor into engaging, real-world learning experiences
  • Experience working with middle school, high school, or early college learners
  • Passion for esports, gaming, or youth culture

Responsibilities

  • Lead the development of structured, standards-aligned curricula that integrate esports, gaming, and digital culture with academic and career-focused learning
  • Design learning pathways that support measurable student outcomes (e.g., STEM, problem-solving, teamwork, digital literacy)
  • Ensure curricula are pedagogically sound, age-appropriate, and scalable across different school and community contexts
  • Continuously iterate on curriculum based on data, educator feedback, and student performance
  • Develop U.S.-based education programs, including after-school, summer, and enrichment initiatives
  • Support facilitators, instructors, and paraeducators with training, materials, and instructional guidance
  • Develop playbooks, lesson plans, and educator-facing resources to ensure consistency and quality
  • Champion student-centered learning, ensuring programs are engaging, inclusive, and impactful
  • Define and track key learning metrics, assessments, and success indicators
  • Apply insights from tutoring, enrichment, or learning-center models to improve retention and mastery
  • Collaborate cross-functionally with Gen.G teams in content, partnerships, and community
  • Work with schools, districts, nonprofits, and corporate partners to align programs with educational needs

Benefits

  • Comprehensive package of affordable benefit plans and programs
  • Access to world-class educational opportunities at deeply discounted rates
  • Flexible work options
  • Alternative work schedules can include four, 10-hour workdays in a workweek; a nine-day, 80-hour schedule over two workweeks for exempt employees only; and staggered start and stop times.
  • Hybrid work is an arrangement where employees spend a minimum of 60% of their regular workweek at their primary ASU work location.
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