Gameplay Engineer

2KNovato, CA
3d

About The Position

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

Requirements

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs).
  • Current console experience.

Nice To Haves

  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Responsibilities

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

Benefits

  • Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
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