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About The Position

The position involves working closely with scientists to research and develop advanced techniques in various areas of computer graphics and game development. The focus will be on topics such as 3D geometric learning, re-meshing and UV optimization, physically-based animation and simulation, machine learning applications in computer graphics, motion planning in virtual environments, character locomotion and control, as well as realistic image synthesis and real-time rendering techniques. Additionally, the role includes researching and developing tools and pipelines to facilitate the integration of these technologies within the game development environment.

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