The Game Art Department is seeking a Game Designer to join our full-time faculty and contribute to the continued strength and evolution of the program. The successful candidate will bring professional experience in game design and development, with demonstrated ability to guide projects from concept through prototype to polished completion. Faculty will teach three courses (nine credits) per semester, ranging from introductory to advanced work in game design, level design, and interactive systems development. Instruction will cover ideation and prototyping, core mechanics design, systems balance, level design, player psychology, UX principles, iteration through playtesting, and design documentation, translating these principles into performant, playable experiences in Unreal Engine 5. The ideal candidate will be comfortable working across art, programming, and production disciplines, and will bring experience mentoring designers and leading teams. This full-time appointment with benefits carries the expectations for ongoing creative work or research in the field, as well as active participation with faculty, department and college services. The salary will be commensurate with the candidate’s qualifications and experience. Ringling College faculty are expected to be on campus to teach in person and contribute to the broader academic community. The College maintains a supportive, collegial faculty and a robust support system dedicated to using the most current technology. The anticipated start date is August 2026.
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Job Type
Full-time
Education Level
Master's degree
Number of Employees
11-50 employees